Après l'école de build, voici l'école de Particules, avec initiation aux scripts.
Très bonne présention pour ceux qui connaissent les scripts évidemment
Prévoir quelques heures pour tout découvrir.
Exemple de scripts de particules :
The DROP Pattern
The simplest of the 4 patterns,
that just creates new particles
at the center of the prim with no
initial velocity or heading.
They have no initial velocity or direction.
If you use none of the MOVEMENT controls
(defined in the next section) the particle
would just stay exactly were it was created.
(step on the green demonstrator next to
the spigot here to see that effect).
This example uses the ACCEL parameter
to create a small but constant downward
force on particles. It also has the WIND
option turned on, so droplets are being
blown from side to side by the wind a little.
DROP patterns are good for 'glow' effects
and light trails that are left behind by
moving objects.
The DROP pattern is not compatible with
several of the settings listed next, like
the placement controls: RADIUS, OMEGA
and ANGLE_BEGIN and _END. DROP also
disables MIN_ and MAX_SPEED,
// Creates a blinking 'glow' dropped particle effectdefault {
state_entry() {
llParticleSystem( [
PSYS_SRC_BURST_RATE, 2.0,
PSYS_PART_MAX_AGE, 1.0,
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_DROP ] );
}
}
Et Maintenant la petite histoire de SeconfLife en image, ou comment ça fonctionne.
Quand vous avez des messages de la database ou asset server :
Voilà en images comment fonctionne SL de San Francisco à L.A.
Mais vous pouvez allez voir vous-même :
http://slurl.com/secondlife/Teal/180/73/21